![]() ![]() Top 20 Greedy Algorithms Interview Questions.Top 100 DSA Interview Questions Topic-wise.The conditions it has been assigned are met. Sounds Services □Ī set of microservices that are implemented as a separate layer in Atomic Design.Įach microservice is responsible for monitoring the overall state of the application and triggering an audio response if Game, which utilizes the data to operate. It contains the complete logical part of the This service is responsible for ensuring the performance of the game board. src/app/services/engine/useGameEngine.ts If present, replace the main application font Rename file with your own language codeĮnsure that our language pack does not contain any Cyrillic characters.src/locale and Copy / Paste a JSON with name en-US.json. I18next-browser-languagedetector used to automatically select the language based on the user's browser language Occurs in the language pack, it will be taken from the default pack, so it is important to not delete it unless you localesīy default, you will have one language pack installed, but you can add additional language packs if desired. I18n-next is the primary tool for multilingual support. Redirects here only if there is a fatal error in the application.Īll locales are in. Redirects here if the user is looking for easter eggs. Access is only allowed after launching the application on the index route (the store/game/gameLaunch value is changed to launch). Sounds Data structure: soundID - soundSourceItemĪll routes are in the file. SoundSourceItem - Provide an object containing sound source links and pass options. Her name is key of soundsData if you are using SoundID - The basic element of the sound context structure. Images Data structure: imageID - screenType - imageSourceItem ![]() If there are no specific resources available for the screen size, it will return the default resources. More details below ⚠️Īt the start of the application, it will identify the size of screen being used and provide the resources that are best ⚠️ default screen size in every item - required. Note: placeholder value - is an optional image for time when load original image. ![]() ImageSourceItem - Provide an object containing image source links for the current screen size. May be set to: Default, mobile, tablet, desktop. It is determined automatically when the application is initialized. Her name is key of imagesData if you are using ImageID - The basic element of the image context structure. Pass the image's ID in the component's properties. It is recommended to use pre-made components from when working with images all you need to do is Less number, faster acceleration.Īll pictures and sounds used in the application are delivered within the application itself, using the element IDĬonst image = getImageSourceById(imageContext, sourceID, deviceScreenType) Ĭonst sound = getSoundSourceById(soundContext, sourceID) If the level 2 or higher, then this multiplier will be used to increase points to the next level. The number of game glasses in which the first raising of the game level will occur. public/ folder as host for application assets - is folder names in paths for use in app context ConstantĪll constants placed in. When the route is changed, re-rendering will occur halfway through this duration. This constant is the base value for the duration of all transitions and animations in the application. If the user alters the volume, their new setting is stored in the local storage of their browser and will be used from there. The initial audio volume is set from this constant value, unless it is changed in the browser.
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